摘要: 社交聚会游戏“杀人游戏”从排查嫌疑人的侦探探案叙事转换为以宗教猎巫叙事为基底的“狼人杀”,增强了游戏的社交属性和情感体验。但玩家创制的各类烦琐僵化的游戏潜规则,将其打造成竞技项目和“逻辑游戏”的努力,造成其核心玩法层面的内在逻辑断裂。《鹅鸭杀》立足于玩家和游戏设计者对过往过于严肃、功利、枯燥且不宽容的“狼人杀”游戏的实践反思,以在虚拟现实中所营造的动态行为主义逻辑、相对自由的私人话语与合作倾向,以及反叙事、反崇高的后现代娱乐心态,呈现相对平和、宽容和轻松的面貌,显示出“游戏现实主义”维度积极的社会集体心理的发展可能,促使现实世界反过来跟随虚拟现实的脚步,走向个体间平等的赛博治理术与多元化、非功利的新式科学主义态度。
关键词:
狼人杀,
鹅鸭杀,
科学主义,
虚拟现实,
游戏现实主义
Abstract:
The social gathering game “Mafia” has transformed from a detective investigation narrative centered on investigating suspects into “Werewolves” based on a religious witch-hunt narrative, enhancing the game’s social attributes and emotional experience. However, the various cumbersome and rigid unwritten game rules created by players, along with their efforts to turn the game into a competitive event and a “logical game”, have caused internal logical disruptions at the core gameplay level. “Goose Goose Duck” is grounded in the practical reflection of players and game designers on the overly serious, utilitarian, dull, and intolerant “Werewolves” game in the past. With the dynamic behaviorist logic created by virtual reality, relatively free private discourse, cooperative tendencies, as well as an anti-narrative and anti-lofty postmodern entertainment mindset, it presents a relatively peaceful, tolerant, and relaxed appearance. It shows the development possibility of positive social collective psychology in the dimension of “game realism”, prompting the real world to follow the path of virtual reality and move towards a cyber-governance approach characterized by equality among individuals, a diversified and non-utilitarian new-style scientism attitude.
Key words:
Werewolves
,
Goose Goose Duck
,
scientism
,
virtual reality
,
game realism
孔德罡. 人工智能与未来社会(二十)|从“狼人杀”到《鹅鸭杀》——社交聚会游戏的逻辑断裂和虚拟现实重塑[J]. 探索与争鸣, 2025(8): 127-134.
Kong Degang. From “Werewolves” to “Goose Goose Duck”: The Logical Disruption and Virtual Reality Reshaping of Social Gathering Games[J]. Exploration and Free Views, 2025(8): 127-134.