探索与争鸣 ›› 2020, Vol. 1 ›› Issue (11): 169-176.

• 青年论坛 • 上一篇    

第四届(2020)全国青年理论创新奖征文来稿选登(二) | MOBA 游戏批判——从“游戏乌托邦”到“游戏梦工厂”的文化变奏

邓剑   

  • 出版日期:2020-11-24 发布日期:2020-11-24

A Criticism on MOBA——Competition Principle, Efficiency Thought and the Imagine of “Game Dream Works”

  • Online:2020-11-24 Published:2020-11-24

摘要:

MOBA游戏是近十年来的主流网络游戏类型。这是一种以竞争为核心机制的游戏类型。该类游戏流行的社会文化原因在于,竞争已成为当下时代的重要社会意识。MOBA的时间性赋予网络游戏以完整的商品形式,因此它可以完美地融入当代社会的各类制度性安排。同时,MOBA的时间性以效率为刻度,玩家必须尽可能地提升游戏行为的效率,才能在游戏竞争中获胜。在游戏/劳动理论的检视下,MOBA呈现出一种工厂化的组织特征,玩家在“游戏梦工厂”里遵循科学管理主义的指导进行“瘾性劳动”。竞争类游戏的持续流行表明中国的游戏思想正处于“内卷化”状态中,需要构想游戏产业乃至文化发展的新可能。

关键词: MOBA, 多人角色扮演游戏, 社会文化, 网络游戏, 竞争

Abstract:

MOBA game is the mainstream online game type in recent ten years, with the core mechanism of competition. The social and cultural reasons for the popularity of such games lie in that competition has become an important social consciousness in the current era. The timeliness of MOBA endows it a complete product form, that further enables it to be perfectly assimilated into various institutional arrangements of the contemporary society. At the same time, MOBA’s timeliness values efficiency. In order to win the game, players must improve efficiency of their game behaviors as much as possible. MOBA Game appears to be with organizational characteristics of factories under the playbour theory. Players are allowed to carry out their“addictive labor”by following the guidance of MOBA scientific management in the“game dream works”.

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